Back on 2012 as college student, I originally developed IFME for compressing FRAPS game recordings by using x264 for archiving, my friends showing that IFME simple and lightweight, from that IFME was born.Anime4000
Most encoder or converter did not retain extra data such as Subtitle and Font files, MeGUI quite complicated for novice user, Handbrake also not keep Subtitle and Font, queue management not straight forward for large batch.
IFME is heavily depend on FFmpeg for Decoding, Extracting & Muxing, this can be replaced with your own build/download.
IFME also can be run anywhere or multiple install version.
Since IFME using FFmpeg to read, HDR to HDR are not possible for now.
However, HDR to SDR is possible, you can encode into SDR for wide broad video player that only read SDR content.
IFME support GPU Encoding Acceleration from NVidia to AMD, during startup, IFME will test which GPU Encoder can be use on your system!
Take note that GPU Encoding will not produce decent quality at low bitrate compared to CPU solution such as x265.
Using IFME is stright forward, user can figure out which to use or simply use Profile.
Easy to batch with your standard settings! Simply select all and set as you like as one!
IFME can be run on Linux via Ubuntu distro by using mono runtime.
IFME can be run on any system, decent PC is recommended!
IFME no longer produce 32-bit release, that ancient technology with many limitation!
- Linux (Ubuntu)
- Mono Runtime:
sudo apt install mono-complete
- Mono Runtime:
|Processor||AMD FX-4100 / Intel Core i5 4th Gen|
|Storage||1 GB (More is better)|
|Operating System||Windows 7 SP1 64-bit / Ubuntu 18.04 LTS 64-bit|
4K 10-bit Encoding
|Processor||AMD Ryzen 3600 / Intel Core i5 10400|
|Graphics Card||AMD Radeon RX 400 series / Nvidia GTX 1000 series|
|Operating System||Windows 10 20H2 64-bit / Ubuntu 20.04 LTS 64-bit|
IFME Source Code can be found GitHub!
|Get from SourceForge!|